


Since legendary modifiers are merely an RPG element, effects such as "Two Shot" (which turns a single fired bullet/grenade from a weapon into two projectiles) and "Quad" (a modifier that multiplies a weapon's ammo capacity by four) disregard the realism of the weapons they're applied to. For example, a level 7 player may not use a level 15 item, but a level 47 may use level 45 gear.Ĭertain unique variants of weapons may be found in the game that possess a "Legendary" effect which is a special modifier that changes the statistics of the weapon and have three tiers, graded from 1 to 3 stars, with 3 star effects containing being less common. Until reaching level 50, a majority of weapons and armor pieces have a level limit. Later on in player-progression, pipe weaponry is much less needed due to them only being viable as starter guns. The three pipe weapons available in-game are the "Pipe Revolver", "Pipe Bolt-Action" and the "Pipe Gun" (the autoloading counterpart), the latter of which can be either converted to full-auto or kept semi-automatic. They start out as compact "pistol" variants with modifications such as stocks which reclass them as a rifle. The first firearms the player has access to in Fallout 76 are the "pipe guns" returning from Fallout 4, which are fictional improvised firearms visually made of metal and wood scrap. Aside from requiring perks to craft modifications as was the case in Fallout 4, they can only be unlocked by the player after breaking down a copy of a firearm, learning their schematics or by redeeming a standalone modification piece.Īs with Fallout 4, a weapon's name will reflect any non-standard attachments or mods it bears with it describing most of the accessories applied to it, such as a Hunting Rifle with both a compensator and "Marksman's" stock being displayed as "Marksman's Compensated Hunting Rifle". Crafting attachments and modifications for firearms usually requires nothing more than metallic components, oil and strangely, adhesive (which is apparently sourced from duct tape, glue and vegetable starch). 5.2 American Percussion Combination GunĪ majority of Fallout 4's weapons and mechanics were reused for Fallout 76, with the latter including the ability to build weapons at workbenches and add various modifications to firearms such as alternative receivers, barrels, grips/stocks, sights and magazines by using various junk in the wasteland containing materials to craft the modifications.
